I genuinely hate giving this game a low score, because there's this interesting hook, conceptually speaking, of this lively town where these incredibly diverse cast of townsfolk that have their own personal issues that you resolve does appeal to a certain part of my personal sensibilities. The world draped in this fairly-tale dressing that informs much of the characters and the turmoil they go through that Porch resolves by exploring the world outside. These season-themed levels that Porch goes through are not necessarily traversed to reach the finish line but to explore these worlds and find the root cause of the problem of the characters that inhabit them and how it mirrors the townsfolk in Napple World.

However, there are just a number of little things that just bother me that really hinder my enjoyment of this game, whether it's the Paffet-remixing subsystem, or the unremarkable 2.5D platforming that I genuinely don't see improving beyond the first few levels I had played, or how long it just takes to do much of anything at the beginning.

This is clearly just a Not My Thing issue, thought the rather banal fixed-camera 2.5D platforming is certainly a problem. I can see myself warming up and even giving a higher score to Napple Tale if I decide to pick it up again and progress further. Really understanding the motifs of this game and further understand this fantasy world down-the-rabbit hole that Porch finds herself in. But as I was helping out a school whose piano had broken down, and I was self-aware of my own apathy as I was resolving the problem, I knew it was time to hang up the hat for now.

Also, it can not be understated how amazing Yoko Kanno's contribution to this game is.

Reviewed on Dec 25, 2023


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