Yakuza 0: The introduction to the series for many, myself included, seen as the "perfect" starting points for the series and by many also seen as the series best one, and to be fair I myself thought the same, however after playing the entirety of the Kiryu saga and then coming back to this with a new lens I started to see a extra problems with this game but also a few extra things I like, mostly my problem with this game back when I played for the first time and now while trying to do all of the side stuff (I got 89.00 completion all substories and Jo Amon) is the grind for the business, real estate royale has you sitting and waiting for hours just to progress with the story and the cabaret mini game while also not giving any money mostly just has you wait 3 minutes in runs while not doing anything for you to be able to do another hostess special training, of which you have 20+, aside from that the only other problems I can think of are less grave, for me personally Majima's combat just felt unfinished, you had plenty of skills for crowd control but lacked Kiryu's more individual focused skills ( brawler finishing throw, beast grabs, and also rush parry tiger rook etc.) Making Majima just feel kinda useless against bosses unless you cheese with slugger, the last thing that is big to mention is how much the game reuses soundtrack I swear 4 tracks play over 15 times in this game for bosses and long fights which does take away from them, while replaying I realized how much this game should not be played as the first, your choice really but many things only really make sense or matter if you played the series before, imo starting with the PS2 version of Yakuza 1 is a superior way of starting this amazing series. 7/10

Tldr: Good game, somewhat grindy, Majima's combat just kinda of sucks, and not the best starting point for the series as many people say.

Reviewed on Jul 11, 2023


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