XCOM 2's combat is just as solid as before, but its sloppy and irritating tutorials that persist across the game's clunkier-than-ever grand strategy elements make it feel like a step or two back from its predecessor.

XCOM 2 is also aesthetically uninteresting - Gone is the campy layer of that classic, retro-futuristic UFO science fiction flavor in the game's most prominent alien footsoldiers, and in place are large swaths of generic Gamer-PC looking foes that may as well not be alien at all.

The sum of XCOM 2's parts is an unfocused mess, carried by elements that don't feel dramatically improved upon from it's predecessor. The big question: Why play XCOM 2 over XCOM 1?

Reviewed on Jun 07, 2021


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