As unconvinced I am of the original Quake's take on gothic lovecraft stuffs, it doesn't take a genius to see just how much less personality Quake II has in comparison.

The weapons are a tad more generic, but are mostly satisfying to use. The interactivity in each level gives off the feeling of a gimmicky tech demo, even without the RTX implementation, but in a fun way that I don't hate. Enemies are boring, both in theme and behavior, and can often feel overly spongey.

The music of Quake II isn't great, but modern releases excluding it altogether is a strict no-no.

The RTX implementation is mostly quite good, but the lack of muzzle flashes on weapons you fire yourself seems like a glaring omission that would have enhanced the overall experience and weapon feedback.

Like the original Quake, some things begin to click a bit more in multiplayer deathmatch, but an increasingly useless starting weapon and the lack of modern on-boarding features as seen in the 2021 Quake remaster keep the barrier of entry to that experience as high as it's always been.

Reviewed on Aug 25, 2021


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