This shouldnt work at all, but somehow mixing the two best falling block puzzle games of all time makes for a very compelling thought experiment on the numerous ways humans can fuck everything up in a matter of seconds, be it geometrically or colorfully so.

Wouldnt say this sequel warrants its existence, as the additions to the first game feel far too little or rarely ever game changing, and the adventure mode severely lacks in the charm from previous entries that manages to contextualize the absurdity of the premise of competitive falling blocks with the Puyo Puyo cast banter.

Still, it's Puyo Puyo + Tetris, and the amount of ways the game finds to make you feel like a complete idiot as the screen fills up with your past mistakes while you helplessly and uselessly shift the piece that will bring forth your demise is still a fun existential interactive nightmare.

Also, please bring back the old Puyo Puyo aesthetic, i'm so tired of the Fever one.

Reviewed on Aug 25, 2021


2 Comments


1 year ago

the art style has changed more game over game than you might think. The new games still feel stagnant and kind of bland but I wouldn't use that to describe puyo puyo fever

1 year ago

I know that there's been subtle updates to the art style, it's just not different enough for me. I never said Fever art style was bland, just saying that game came out 20 years ago and that I feel Puyo Puyo never managed to upgrade beyond it.