Modern videogame design sensibilities dictate that a good videogame should always telegraph in advance the presence of traps, because trial and error is inherently a frustrating endeavor that doesn't give the player the opportunity to overcome the odds and be rewarded for it. It states that subjecting the player to long stretches of backtracking and being lost without knowing where to go is a sign of poor game structure, bad pacing and lazy level design that does not do enough to inform the player on how to play the game. It also suggests that required puzzle solving that gates progression should be easily understood as such and shouldn't be obtuse, elusive and hidden into the background in such a manner that in order to figure it out you must remember a hint you misinterpreted as flavor lore text 10 hours ago.

La-Mulana's ability to repeatedly laugh and spit in the face of what the collective videogame machine has evolved into over the years is the game's ultimate defining characteristic and statement, and while clearly inspired by retro classics of old, its meticulous and labored world map combined with an insurmountable obsession with lateral thinking puzzle solving makes it stand out as a one of kind experience in the medium that is as new and fresh as playing Demon's Souls for the first time in 2009. Indifferent to whatever whims the common player might bring into it, stages are never truly beaten, simply becoming part of an ever increasing tapestry of interconnected threads left hanging until the very last moments of the credits, and as you quickly realize the importance of details and minutia you have been conditioned to ignore by years of gaming, La-Mulana gains a level of dimensionality to its deceptive sidescrolling origins that turn most 3D ventures into cardboard cut-out playgrounds in comparison.

La-Mulana is definitely unfair, but it is so by design. And that unfairness is easily appreciated when it constantly displays a clear labor of love and wonderment for the unique power of discovery and conquest videogames excel at, utilizing its cruelty to exploit comedy out of the player's expense and turning every small note taking, picture drawing and logical leap of faith into a victory for the unlimited human ingenuity and perseverance. Even if you find yourself abusing an online guide, it is worth taking the La-Mulana journey, if only to see how every dungeon feeds into each other and witness the absurd mental gymnastics the game requests of your wellbeing. When the final puzzle brough me all the way back to one of the first brain teasers in the game, I reached nirvana. And I'm not ashamed to say it, I soyfaced.

Completing La-Mulana without a guide must be akin to surviving a Vipassana meditation retreat, a life changing religious experience that fundamentally shifts the way you perceive the world around you. In order to do so, you just have to get past your biggest misgivings as a human being, learn to shut off the white noise in your brain, accept the uncomfortableness of your body and mind, and bash your head into a indecipherable stone mural with retractable spikes that knock you 2 meters back into a pit you have to climb back from again while you heavily breathe in and breath out.

One day, La-Mulana 2.

Reviewed on Oct 19, 2021


2 Comments


2 years ago

We’re in this annoying trap where a game can be as obtuse and needlessly hard and spiteful to the player as much as possible and be considered ART where anyone who doesn’t get into it is just filtered, but it a game is “too easy” or more forgiving for a wider audience it gets mercilessly mocked by that community. There had to be SOME point where the line is crossed, where something is just badly designed and unnecessarily hard versus hard, because it’s Art and it being unfair is the point

2 years ago

if there is some point where the line is crossed, it isnt with La-Mulana. The combat difficulty of La-Mulana is on par with most games from the 8-bit era, and is alleviated by a very generous fast travel mechanic and extended health pool. Dying to one of the many traps will usually set up back to a close by save point. The real difficulty of La-Mulana comes from its puzzles, and despite how obtuse some of them might be, the solution exists and has hints to signal it. If point and click adventure titles of the 80s and 90s have the right to exist with their hard to figure out puzzles, so does La-Mulana.