Clunky? Yes.
Horrible level design? Also yes.
The future of VR game design? No... not at all.

What Boneworks does well is to not fall for the trap of letting small-brained people play by including accessibility options like "teleportation". What they fail to understand is that gameplay that feels like the VR equivalent of moving a drunk Niko Bellic around also doesn't work well. The ability to jump, run, and climb around the environment is great, but attempting to navigate with the physics-based player controller turns it into a nightmare.

The gunplay is okay, and the variety of techniques opened up by the mechanics does make it an alright game to play for the first time, but fuck me if I'm going through it again to collect all the secrets just to unlock boring arenas.

At least Half-Life: Alyx has smooth locomotion because of this game.

Reviewed on Apr 19, 2022


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