Evil emperor forces local population to eat tomatoes and everyone that dislikes tomatoes is banned to a secluded village, also he kidnaps your girlfriend and you must travel the world acquiring MacGuffins to enter his castle and rescue her. This game manages to feel both creative and cliche at the same time. But while there isn't much of a story, the game still has a charming simplicity, fun characters/dialogues and colorful locations, just don't expect anything more than that- unlike mother series or legend of the seven stars, this game never takes itself seriously, as such its hard to really care about anything that is going on.

The combat relies on the gimmick system, in which before you attack, you must play a mini-game that can vary from memorization, to tapping a button really fast, or stopping a circle in the right spot or even inputting a specific sequence really fast. And you can adjust the difficulty, making more damage to the enemies the more difficult you set the gimmick, that is, if you succeed. Sadly I can't say the gimmick system is much of a success, as the gimmicks get progressively more intricate and the enemy encounters keep getting more frequent, thus the combat gets annoying. A faster and simpler timed button press system like the ones used in Shadow Hearts or SMRPG are still the better option imo. The two character party(there are three partners, but only one can be active) is also naturally restrictive and there isn't much in terms of strategy.

The level design also tries to be constantly innovating, but it only can do so much against the inherent repetitiveness of long JRPG dungeons in a game with very simple turn-based combat & mini-game repetition. And the dungeons are huge. It also doesn't help that the game was originally made for GBC, so the maps are more limited, feeling somewhat flat and horizontal.

Overall it's enjoyable, but far from the best.

Reviewed on Sep 20, 2022


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