Things I learned about Los Angeles from Ready or Not:

- Tech companies and paedophiles are always in cahoots

- Cryptofarmers are capable of Olympic-level feats of accuracy

- Everyone is a bastard and should be peppersprayed at random

- The post office is like taking a leisurely stroll through Fallujah

- Absolutely nowhere is safe

- Door jams are called George Ms

I want to love Ready or Not. There's a lot of stuff I just adore about it; how it looks, how the guns feel and sound, the interconnected plot and the labryinthine levels that reward exploration with environmental storytelling.

But the performance is woeful, the AI is frighteningly accurate and some features simply do not work at the moment. This is still an early access title to me, regardless of what the developers claim.

The world, despite being well-realised, is far too grimdark and edgy to take seriously. However, with that said, I did get the same "oh my God, what the fuck?" sensation I got from SWAT 4 years ago here a few times so that's to be applauded.

The visuals have this odd balance between being very appealing and deeply ugly, and it seems to depend entirely on lighting and which character model is on screen. More work needs done and please please please try to use more of your own assets and not depend on AI tools so much. You can easily tell what's been handmade and what hasn't, and the handmade artwork is far far superior. I don't even mind using AI prompts to give a rough suggestion as to what to make, just draw the final product yourselves!

Reviewed on Jan 23, 2024


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