A fascinating concept weighed down by its incompatible gameplay systems. Part real time strategy game, part choose-you-path visual novel. The strongest points are seeing your character interacting with key parts of German history against the rise of Hitler's government. The terror of getting caught, and the real-world knowledge of where everything leads, fuels a lot of intense moments.

But that all gets lost in the "mission planning" gameplay, where you send resistance members out on missions, balancing their skills and stats to mitigate failure or disaster, and hoping for the best. The missions are all very broad and generalized to account for the fact that you could send any combination of your Supporters out to solve them, so none of the weight of the story is present. After awhile, you're just rushing through checklists and patterns in a tedious manner, your supporters boiling down to their stats more than their personalities or histories. I understand the function is to outline the grueling work of planning an underground resistance campaign, but it still got a little tiring for me.

I think this still contains a really great way to "interact" with history. To say I was disturbed at being reminded how many of these "ancient" events had been quietly repeating themselves in recent years is an understatement. This game could probably be an excellent example of "video games as educational tools).

Reviewed on Apr 07, 2022


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