I don't think I like this... It's well-produced, looks good and especially sounds surprisingly good with some pretty music, but it's in the La-Mulana school of metroidvanias and that's just not my vibe. This one is a friendlier La-Mulana that isn't as hostile to you, but it's still exhausting for me. Every room is excessively hostile and your combat abilities are limited.

I spoiled myself and the internet claims there will be no movement abilities and so it seems like I don't have much on the horizon to look forward to and that would make the game more enjoyable to me. I'm supposed to be able to reach those really high chests some other way?

I really hate that lighting is a skill (called "awareness") that you level up while feeling like it does nothing and how it makes nearly every room pitch dark. I'm also not a fan of how they combine momentum-based movement (as in you have to run a couple of steps to maximize your jump) with tiny platforms, which I don't think quite works. I don't really love the focus on sending your bat to do a bunch of things and the whole mechanic of having limited fruits, especially when some of them are requirements for killing certain enemies.

Guess I'm rambling now but I didn't vibe with this game more or less from the moment it started. The non-stop jokes aren't super funny to me, I don't like the momentum-based movement and your tiny sword, nor the focus on tossing things for your bat to perform tasks. This is a very well-made game that's suited for someone who definitely isn't me.

Reviewed on Jan 14, 2024


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