Frustrating. I really enjoy the base mechanic, at least for the starting character, of having to take careful aim and strategic position before attempting to fire, but there's too much here I don't like. Sloppy room design with cramped encounters that just feel annoying rather than challenging, they bring out shielded enemies that are a pain to fight way too early and they're way too common and I don't even know why the health system even exists when they've decided that tough enemies should do an absurd 2HP per hit right from the start of the game. Some of the characters start with 2HP and it's very common for the 3HP characters to drop to 2 in the first item room since there are so many items that trade HP for other stats.

Great idea for the core loop, but pretty much everything else needed more playtesting and development time.

Reviewed on Sep 23, 2021


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