Enjoyable game that goes on for too long and gets old. At first, I was really into going on short expeditions, getting some XP, finding some loot and going through the usual motions of upgrading and evolving my setup, and I'm always into any game that borrows its art style from Mike Mignola, but the campaign drags on for too long and feels too similar throughout. Board derelict, explore by pushing the scan button and either avoiding or taking on enemies as you see fit, take on missions that are always fetch quests of some form and plan your escape before you run out of energy or oxygen. The latter aspect kept the game engaging at first, but perhaps the biggest problem with the game is that, if you do the side quests and explore fully (which the game encourages by having a "% explored" stat for each derelict), you end up too wealthy too quickly and it kills the challenge of the game. The only remaining "challenge" is, towards the end, when enemies decide to just have like 95% evasion rate sometimes and that's just frustrating. I marked the game as completed, but honestly, I gave up before the last derelict and didn't see the ending. It's just going to be another, even larger, derelict with the same challenges and probably enemies with 100% evasion rate, and the game barely even has a story worth concluding. I'm harsh on the game since it ended up disappointing, but it was enjoyable for the majority of the playthrough and it's just disappointing that it didn't feel fun enough to finish.

Reviewed on Nov 25, 2021


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