This game tries so hard to be a ''hard'' game it's actually tasteless. Engaging into fun challenges in it like no weakness or no Energy tank becomes a chore solely because of the added padding in every stage/boss to make the thing difficult. Why is every single checkpoint 2 continents apart ? Why the hell did the boss rush have to have 9 bosses instead of 8 ? Why was it decided that adding a platforming section before the boss rush was a good idea ? This just limits the amount of practice you can get from the bosses and adds more opportunities to makes mistakes and lose a life. The platforming in itself was well executed aside from yoku man's stage and the bosses too are hard without being obnoxious to beat without weaknesses but goddamn do they need to chill with the amount of extra stuff that's there to make more room for mistake.

Reviewed on Jan 05, 2024


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