Devil May cry 4 is a strange game, it has high ups and quite a bit of small (or not so small) downs. The story is quite stupid and it throws at you a number of character that are mostly useless or uninteresting and it doesn't really give the chance to get attached to them (kyrie who?). The villain doesn't have any charm, and I kinda disliked Nero, who felt like a cheap, edgy(er) knockoff of Dante. Dante himself feels more like a bonus character than anything. The gameplay on the other hand is easy to learn but hard to master and has a lot of variety, that keeps the game very entertaining. Playing Nero is a lot of fun, but I felt like Dante was a bit of a let down compared to him (maybe it has to do with the fact that you have to repeat the same stages). The bonus character are a really cool addition (expecially Vergil), but just like in dmc 3 I hoped that there would have been more bonus stuff when playing with them. I still loved how differently each one plays, giving the game a lot of replay value. The bosses were fun (most of them), but having to beat them at least twice felt a bit lazy (most of the second part of the story felt like this). I didn't feel the music as much as in dmc 3, and the atmosphere didn't seem right (the game has more stage variety than the past but some of it, like the forest, felt like it didn't belong). I didn't like the camera and the stages felt chopped between missions. In the end I think this is a solid game, with really good, or great even, gameplay, but with not much else; a weak story and characters that don't shine like they should

Reviewed on Apr 25, 2023


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