"Wow, I wonder what this Katamari game will bring to the series?"
>is a katamari game
>idontknowwhatiexpected.jpg

I think this game's big shtick is that the power of the Xbox 360 enables at least a thousand items to be onscreen at any given time. It's impressive on a technical level, but I feel like having this much shit going on at any given moment makes the game feel really busy, and detracts from the level design pretty hard. We're still working with Me and my Katamari's new scoring system, judging you based on size and a specific "type" of items rolled up. When there's so much to roll up, it really makes trying to focus on a specific type feel like a fool's errand.

It's not hard to feel Keita Takahashi's departure from the series in this one, the King's dialogue is very cookie-cutter, and the game is generally just going through the motions. I remember this game catching flack for being one of the earlier offenders for on-disc DLC, which really hurts it in the long run. All of the unique "gimmick" stages are locked behind paywalls, $1 for each. The game really needed this content to be free from the start. I beat this in an hour and a half, a single sitting.

That all said, I'm still shocked that this game has a decent leg up on the PS3's Katamari Forever. Beautiful Katamari runs at 60 FPS, has online multiplayer, and even an iDOLM@STER song. That sure is something.

Reviewed on Mar 13, 2024


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