Good and special game. I've seen what I need to make a judgment.

The sum is definitely greater than the parts here. Basic 3rd person shooter mechanics, simple maps, and generic enemies add up to a multiplayer experience that will be hard to beat this year. But what really makes this game something special is its take on the "games as a service" model.

With an overarching free progression track supplemented by monthly premium paths on top of an already paid game, I can totally understand why someone would be put out by the sell of Helldivers 2. In practice however, premium currency is quickly and freely given and the items you can purchase with it are largely cosmetic only contributing to additional gameplay variety at times. Nothing here is pay-to-win. I paid for the game itself and nothing more and never once did I feel like I was missing out on something or that anything was attainable only with my credit card. The truly commendable part of the game's model, though, is how alive it is as a warzone. Arrowhead have made something that feels more akin to a tabletop game master controlling a board than a developer providing a content drip feed.

The game has a great aesthetic and the dev leaned in hard to social media and community engagement to push that aesthetic. Sure a brand awareness win is great but this game created brand advocates. That's big. The question is whether that advocacy lasts throughout the year or if it's already winding down as other games fill backlogs.

I'll be back for sure. Can't wait to see what new factions and locations will mean for the game. This one is in the rotation.

Reviewed on Apr 09, 2024


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