This review contains spoilers

What's with these Windows Movie Maker-ass transitions? The game is beautiful otherwise. I highly advise playing with headphones unless you want to hear your poor Dreamcast's disc reader try to kill itself. Huge props to the folks responsible for the English patch. I find it unfortunate that the subtitles had a hard time getting out of overscan.

That aside this game kinda sorta sucks. I'm not gonna rate it because I just don't have the suitable experience to critique a game in this genre but by god is this game boring. The devs seemed to take cues from the Devil May Cry 2 book so they could make the most deliberately flaccid way to hit things in a video game. This is a shmup where shooting enemies is lame. That says it all right there. I have no problem with this game wanting to be a more theme park-ey take on Cotton where you ogle at beautiful scenery as you mindlessly destroy everything in your path. Thankfully, they did get the big mood you need for this kind of game right. Rainbow Cotton delivers on the visual and auditory pedigree of previous entries while adapting it to a laid-back 3D game flawlessly. It's just a shame that they didn't figure to put that same amount of effort into the game itself.

Also that ending sure was avant-garde. The way it explores the concept of candy and the lengths one may truly go to satiate their appetite and the false belief that these innocent treats will save us. We naturally associate candies with a simpler time, when we didn't have to face the struggles of hunger. It excellently demonstrates how manipulative candy manufactures are. I wasn't expecting such a thoughtful commentary on consumerism in a game that seemed so innocent.

Reviewed on Jan 19, 2022


Comments