Starts out about as unremarkable and yawn-worthy as Halo 4, but around the halfway point takes a serious dive in the level and encounter design that ends up making it worse. The locales and arenas are so banal with enemy placement ranging from uninspired to complete fucking Adderall abuse. The story's completely uninteresting with characters I have zero attachment to other than Blue Team...whom you get to play as for exactly one fifth of the game's missions. Each level has a collection of audio logs to find that attempt to and fail to flesh out the story, but you can only hear them diegetically from the exact sources which you find them and they don't have subtitles. System Shock got this right in 1994, for Christ's sake. The score is generic fluff you'd expect to hear in a Michael Bay blockbuster; Martin O'Donnell is sorely missed. Forerunner enemies and weapons still suck my ass. I can keep bullet-pointing all the flaws here until my fingers cramp. It's just all around a genuine, bona fide, 1000% not good.

Reviewed on Dec 25, 2023


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