There's not a lot I can say that hasn't already been said. It's absolutely gorgeous with a fantastic, desolate atmosphere, and the puzzles are pretty well balanced: not too easy but not cryptically difficult either. Of course, however, the combat isn't great, with cool-looking but bland-feeling weapons and cheap enemies that pretty much always have an advantage over you, whether it's because they spit projectiles while you have the most useless melee-ish weapon on the planet, or you get stuck on something outside of your FOV. I'll also say there are a few baffling design decisions in a few moments, like how it introduces a mechanic but gives you no way to actually utilize it until a decent while later, and other parts where you literally have no choice but to take unavoidable damage to progress.

Overall I think this game's aesthetic alone makes it worth checking out, but the flaws that are present undoubtedly make its development time a little questionable. I don't want to say it would benefit without the combat, but part of me just wishes the time and effort spent on it were instead spent on more copious and intricate puzzles, and maybe a more expanded plot.

Reviewed on Oct 16, 2022


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