Firstly, that's a terrible name. Second, I had no idea this game was part of an actual IP. Apparently Record of Lodoss War is a popular japanese d&d campaign media.

This is my 2nd team ladybug game. They seem to have a formula for metroidvania games that is pretty obvious when you compare touhou luna nights and this. The games are still like distinct, but they also are both so obviously different flavors of the same gameplay. Overall they focus much more on the "vania" part of metroidvania. This style of game isn't a huge appeal for me, but it's still fun

I think i prefer touhou luna nights, that had better bossfights,music and more interesting enviornments.
The best part about Deedlit in Wonder labyrinth is the core mechanic of switching between two different elements. This is pretty rad. It's cool how killing with one element will charge up the other. This mechanic is kind of like the color switching in ikaruga, where you can absorb attacks of an element but want often want the opposite element of an enemy to be good at hurting them.
I enjoyed how you get the ability to hover really early on, it felt kind of sweet for that to be the starting point of 'vania movement.

This game is really generous with healing. That's both negative in how it hurts boss fights but also a positive because I'm not exactly a fan of retrying boss fights. {Generally i prefer games with high difficulty/low punishment}

The bow & arrow puzzles in the environment were hot garbage

Every area has some colored doors which you can open. Sometimes an area will have doors that are opened by a future area or bonus rooms out of reach with your current movement. It's kind of boring to trek back over to these once you get whatever key progress. Like it just feels like a waste of my time. It's not a meaningfully challenge to look at your map and remember you had some small inaccesible bits of previous areas. Most other metroidvanias i've played do this much better.

My biggest problem with the structure of the game is that it's linear, you just freely explore each level (and sometimes do minimal backtracking to previous areas to pick up more bonuses). To me that isn't worth calling a metroidvania. Yeah you get new abilities that "open up paths in the world", but it's really just a sequence of finishing each level to unlock the ability to go into the next area (which is directly connected to the previous). The world design also felt very pick a pathy, which was annoying.

The story did absolutely nothing for me. Maybe i'd like it better if i was familiar with the IP? Current take is that it's a complete waste of time

Reviewed on Jun 04, 2023


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