Campaign completed on Regular difficulty with 100% of collectibles. With Black Ops III, Call of Duty takes its campaign in a heavily multiplayer-focused direction - and unfortunately, while I'm probably in the minority, this really isn't what I come to the series for. In place of 'epic' setpieces, the majority of encounters feel more focused on the sheer weight of enemy numbers, losing some of the more interesting level design. With the player character simply called "Player" in-game, this also makes the plot significantly less relatable and engaging, lacking the personal back-and-forth and camaraderie that suffuses the Modern Warfare subseries. The core gunplay is solid enough, of course, though the inability (by design) to pick up most enemy weapons leads to less experimentation. A cybernetical abilities (which might as well be a magic system) offsets this somewhat, though to be honest I never found all that much need to use it, especially later in the game where there's little in the level design to remind you to use these abilities. Finally, the division of campaign progress between online and local instances is another cause of frustration - while you're pushed towards playing online by default, an online session can't sustain itself between different times of play, which doesn't play well with modern implementations of Rest Mode and Quick Resume, as well as not being altogether stable in normal play.

Reviewed on Nov 29, 2023


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