I don't like the Yume Nikki comparisons at all. Would you like to live in a world where every game with minimal directions is called a yumelike? Yeah, that's what I thought.
Talking about the game itself though (unlike 99% of people who mention this game) it's clear that the developer understands what makes a collectathon fun, which is having the controls be comfortable enough to move around at ease but stiff enough to make grabbing shit challenging.
Talking about the game itself though (unlike 99% of people who mention this game) it's clear that the developer understands what makes a collectathon fun, which is having the controls be comfortable enough to move around at ease but stiff enough to make grabbing shit challenging.