EU release played via Steam on a Fujitsu Lifebook A532.

Proteus is such an odd game. During the craze of walking sims and people questioning their validity as "real video-games" (yes this was a real argument the internet was split over), there was a real wealth of unique experiences that had never been capitalised on before with the main attraction ultimately being to lose yourself in a artistically-specific environment with the possibility of no violence whatsoever.

I like to believe we've come a long way since those days but in comparison to titles such as "Gone Home" or "The Vanishing of Ethan Carter", Proteus is almost a non-game. There is no goal, that I could find anyway, and so while there are triggers to change the scenery and colours around you, there is no end either. Where other games demand you to get to checkpoint A while killing enemies in order to progress the plot, Proteus asks you to just chill out and wonder for a bit, soaking in the atmosphere and sounds it provides you.

It really is a beautiful experience and it's nice to just relax to for up to an hour, but you'll realise you've seen everything it has to offer fairly quickly which prevented me from enjoying it as much as I could have.

Reviewed on Oct 14, 2021


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