EU Virtual Console release played on a Nintendo 3DS XL.

Ghosts 'N Goblins for the NES is one of those classic titles for this generation of consoles that just utterly destroys you in every way. It's the type of game you wouldn't really get away with releasing today without a bunch of Dark Souls fans being the only ones defending it.

And even if you love Dark Souls, this is not a good port. Even if you're prepared for the end-game twist of you having journeyed through a weird hell dimension version of the real world, forcing you to play through it all again, the overall design of this game is just a test in frustration. Enemies won't follow a predictable pattern, making trying to kill or avoid them next to impossible at times and Arthur's jump always lands just short of where you wanted to be. There's no point in even trying to get through the game with any weapon except the knife and the fact the game forces you at times to change to the useless fire projectile was not fun.

I did beat this game in the end, and yes I did it with the 3DS VC version and yes I did save scum my way through it because no way in hell would I have the time to do it all "properly" and retain my sanity. If you've played Mega Man, then you've already played this game but in a more satisfying and entertaining way.

Reviewed on Oct 26, 2021


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