I genuinely respect what the original Resident Evil did for the industry and the horror genre but as a video game I didn't enjoy it much. This was way too much backtracking and vague guessing having to force me to keep relying on a guide to even know where tf to go out of the how many doors there and what specific things need to go where for my liking, and besides a few exceptions the puzzle sucked. The fixed camera angles were really annoying making me run in circles at times and making combat a slog. A lot of things are generally a tedious mess and I feel only die-hard fans would get a kick out of this one these days.
The game is gorgeous for it's time and I will admit it does have that satisfying dungeon feel at times when you figure something out, but overall I'm glad this game is over and I never want to slog through it again.
The game is gorgeous for it's time and I will admit it does have that satisfying dungeon feel at times when you figure something out, but overall I'm glad this game is over and I never want to slog through it again.
5 Comments
My problem was the puzzles were grouped in with the backtracking and having you to remember some random item in some other room I was supposed to remember about so it's structure just got annoying
Hey sorry man, didn't see you had responded. Unfortunately you gotta tag people with the @username otherwise they don't get notifications.
Yeah I agree, that could be annoying, though tbh I didn't experience that issue since I ended up relying on a guide xD
Yeah I agree, that could be annoying, though tbh I didn't experience that issue since I ended up relying on a guide xD
@RedBackLoggd Haha sorry I didn't know Backloggd worked like that, yeah I did want to give the puzzles a chance on their own merit since I like having the satisfaction of solving them myself but yeah for the tougher ones I just used guides because I was fed up with how tedious it was to solve them.
All good brother. I'm like that too, but the thing is a lot of the puzzles had lethal consequences for failure, which was not something I wanted to risk given the save point system.
RedBackLoggd
5 months ago