For something that was made in a week it does function relatively well, it doesn't really have a story or even an ending. It's mostly just a prototype around a snowy sandbox with some of the characters from the original game you can talk to.

Although I feel like these sandboxy kind of 3D environments aren't the best suited for something like Celeste. The parts where I made the camera top down in the more linear areas is where the game felt the most comfortable to control. If they ever want to make a 3D Celeste a full game, keeping the top down linear platforming game would work a lot better. I got frustrated in a lot of different parts with how cumbersome moving the camera can be and the game not doing a good job explaining how certain mechanics work like the side step high jump.

Reviewed on Jan 30, 2024


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