Pikmin 3: HD visuals, new camera angles, rock Pikmin and THERE'S VOICE ACTING? Well, it had been 9 years since 2. Pikmin 3 is beautiful and has a lot to offer new and existing players in the series. It has a slower start than the first two games, but it also does not drag. It has new visual cues and UI that is still reminiscent of the previous games, which I really like. One of my favorite additions, which doesn't sound like a big deal, is the lock on. The lock on mechanic was a godsend after how brutal some of the angling was in Pikmin 2. I also love the new enemy variety. Pikmin 2 was a nice jump in variety from the first game, but it very clearly used Pikmin 1 as a base. Pikmin 3 includes familiar enemies while introducing many new ones to the mix. I kind of see Pikmin 3 to be more similar to 1 than 2. The gameplay is out on the surface rather than dens, which I prefer. There's a sense of urgency with a crash landing and limited food. AND JOURNAL LOGS ARE BACK! I didn't really dig the emails, so I'm glad the logs came back. It's also closer to length and difficulty to 1 than 2, which I know a lot of people are unsure about, but I liked. I didn't want 3 to be as long as 2, since 2 felt padded with dens. I also like that there is side content in the game if I wish to keep playing later. Also I didn't like how unforgiving 2 could be at times with its difficulty, so I preferred 3 in that way as well. Overall, this game aligns closer to 1, which while others may not like as much, I preferred. It felt like I was on a big adventure with nice puzzles rather than a dungeon crawler/collectathon. I think Pikmin 3 is just as good as 2, and I'm excited to get into Pikmin 4. That is, after a much needed break, as now it's time for Spider-Man 2 and Mario Wonder

Reviewed on Oct 12, 2023


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