Having just played the (very good) 'No Sun To Worship' I went back through Antonio Freyre's catalogue and gave The Chameleon a try. In comparison, The Chameleon is significantly less polished and more janky - Controls arent always responsive. AI frequently bugs out or keeps chasing you after you respawned, and I got stuck in collision a few times.
None of that is my main issue with the game. My main problem with The Chameleon is its energy system and the fact that, suprisingly, The Chameleon is not entirely a stealth game? It certainly starts out as one, at the beginning your toolset is quite limited apart from a single one shot melee attack that consumes all of your energy, but the more powers you collect, the more it turns from stealth game into super natural power fantasy.
The problem is: All your abilities consume energy. Stealth kills consume 100% of your energy. If your energy is conpletely empty, it takes 5+ excruciating seconds before your energy even starts to recharge. This is clearly set up to disincentivice using the stealth kill, however, it is way too impactful for that.
What happens instead is a lot of sitting around, not moving, not using any of your cool skills, just waiting for your energy to recharge, because you dared a stealth kill. Really screwed with the pacing of the game, and made me never find my rhythm in an otherwise decent game

Reviewed on Jan 10, 2024


Comments