DD 2's approach to world design, its loving disinterest in commonly accepted quality of life features, its sometimes obscure but always interesting mechanics - all of that I hope will inspire games to come.
Unfortunately DD2 runs out of gas really quickly. There simply are not enough enemy types and environment types to sustain the game's length. I can only fight goblins and ogres on my way to a cave with nothing interesting in it so many times. Pair that with forgetable writing and a bland story, and despite loving my first 10 or so ours with it I quickly soured on DD and ultimately dropped it.

Give the team that animated the Sphinx a massive raise though, holy shit.

Reviewed on Apr 26, 2024


1 Comment


Very good points. For all the effort that went into making the world grounded and cohesive, it feels like they forgot to fill it in with more varied, interesting stuff. The sole biggest issue with this game aside from performance IMO.