DD 2's approach to world design, its loving disinterest in commonly accepted quality of life features, its sometimes obscure but always interesting mechanics - all of that I hope will inspire games to come.
Unfortunately DD2 runs out of gas really quickly. There simply are not enough enemy types and environment types to sustain the game's length. I can only fight goblins and ogres on my way to a cave with nothing interesting in it so many times. Pair that with forgetable writing and a bland story, and despite loving my first 10 or so ours with it I quickly soured on DD and ultimately dropped it.
Give the team that animated the Sphinx a massive raise though, holy shit.
Unfortunately DD2 runs out of gas really quickly. There simply are not enough enemy types and environment types to sustain the game's length. I can only fight goblins and ogres on my way to a cave with nothing interesting in it so many times. Pair that with forgetable writing and a bland story, and despite loving my first 10 or so ours with it I quickly soured on DD and ultimately dropped it.
Give the team that animated the Sphinx a massive raise though, holy shit.
WillowInTheMoon
10 days ago