This game is a good tie-in for an anime show that I didn't watch. My lack of knowledge was alright, though. The story, for what I understood, was very spin-offy, if you know what I mean.

Deedlit isn't a metroidvania as much as it is a "Castlevania-like". You'll get Symphony of the Night vibes immediately. Your character even leaves a trail.

The game isn't very hard. This genre leans towards soulslike trappings, these years, and Deedlit doesn't go down that same road. Some battles can be challenging, but this is one of those metroidvanias in which you can farm easily. There are a lot of rooms with easy monsters right by the entrance, so you can exit, enter, kill, exit, enter, kill...

Combat is defined by directional strikes (you can point your sword horizontally, vertically, and even diagonally) and "auras". You have a red aura and a blue aura. Some enemy skills emit red or blue projectiles, and you can absorb those as MP if you're wearing the same colored aura.

This carries over to exploration too. Blue aura can float a little, and red aura can survive fire. I didn't feel particularly challenged by any of the platforming sections, which is good for me.

Also, there are magic skills that you can practically spam if you want, and they are very powerful. The very first you obtain is a barrage of homing missiles. You can kill most enemies, even bosses, by spamming missiles, if you want.

The map is kind of good. It informs you well, if you look at it hard enough. It is medium sized, and I liked the different biomes.

At the end of the day, this feels exactly like what it is: a metroidvania that is above average, but that doesn't feel super special.

Reviewed on Apr 02, 2024


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