I'm glad people really love Warcract III. I have a great time replaying the single player campaign periodically, and the online play back in the day a full of brilliantly made and creative custom maps (thanks to the surprisingly powerful world editor).


But Warcraft III brought along two mechanics that I just absolutely can not get behind : Upkeep and Heroes.
Upkeep was a system that lessened how much gold was collected based on your population count, which maxed out at 90. Instead of receiving 10 Gold each time, you would get 7, and then 4.
Heroes are individual units that gain experience, level up, and become more powerful as well as have the capability to learn (not research by paying for, but learn with experience) new abilities.

These two mechanics combined to make WCIII based more around small groups over armies.
Not objectively bad or poorly made gameplay choices - but not my personal cup of tea when I'm looking to play an RTS.


Damn if this isn't a more fun story than most other campy High Fantasy affairs, though. Derivative? Yes. But a great time nonetheless.

Reviewed on Apr 25, 2023


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