Man.... there really aren't a lot of pure Karate fight sims. Much less ones based off of the full-contact stuff. I'm guessing the devs (well.... dev) thought the same and decided to make one.

Compared to much more well known indie titles with less niche audiences, everything looks and sounds cheap. Badly drawn portraits, the sprite for the playable character is an edit (badly edited) sprite of Ryo's KoFXIII sprite, pretty rough looking fighting animations as well. There were also some minor bugs. While in the forklift job, the next set of boxes straight up not spawn 5 seconds in sometimes.

Surprisingly enough(and thankfully), the combat is the most stable part of the game. Nothing all too complex but I found it satisfying. It simulates Kyokushin 1 v 1 fighting which I can describe as two karate dudes beating each other (while REALLY close) until one gives out or gets a good kick to the head. It has tournaments with no-face punch rules and other tournaments that gets rid of that rule.
There are RPG elements which to be honest, I hardly noticed in other aspects other than how hard I hit.

Sadly, there's only one mode being the story. I don't want to rag on things too much for a project of this scale, but I think multiplayer would've been cool for something like this. Not online, but local is enough (again, small scale project.) The training minigames are alright for the purpose they serve, however I wish there were more than ONE job minigame.

Man. I really do like the mentality of "if someone won't make more of this, I will" and does it despite the lack of skills for the polish. Cheap or not, I think the game is cool regardless and is an accurate enough kyokushin sim. It may be trash but it's trash I cherish.

https://cdn.discordapp.com/attachments/240996817708253184/887540385088409622/20210914220027_1.jpg

Reviewed on Sep 15, 2021


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