Man... This is definitely a game made for the wrong audience and possibly at the wrong time.

This is a fighting game co-developed by Arika and Crafts & Meister. But people mainly associate it with Arika because of their Street Fighter EX titles, Fighting EX Layer (known by niche fg enthusiasts) and one of the creators of Street Fighter 2 spearheading the company. Being a fighting game and how motion inputs work, yeah. You can feel the Street Fighter here minus the 3d elements like sidestepping and terrain.

I mentioned motion inputs for special moves like kamehame-hadoukens, but the rest of the game is unique by fighting game standards.

Instead of 6 buttons laying out 3 strengths of Punch & Kick, you get Light Attack and Strong attack you can use for some basic Dial-A-Combo then continue to do whatever after that. You get a guard button like your VFs and SoulCals. Now the REAL unique part is its Jump button, Up + Jump for a super jump, and pressing the jump button twice to fly in the air for a certain time. Another unique thing is that you have no crouching. Only ground and flight modes which isn't unlike most DBZ games.

Now the last unique thing is the Action meter (size is character dependent) that drains in chunks when you side step, dragon dash (which is FAR less annoying here than in DBFZ) and drains slowly when flying in the air so regular jumping is fair game. I wouldn't have it drain during side steps but it comes back VERY quickly. You can argue that doesn't excuse it but I don't really mind.

It really is a robust combat system despite its unique quirks. Content sadly isn't going to keep you seated unless you're a lab scientist and like playing online with emulators. But the content is there and I feel flesh out the combat more.

You got your usual arcade modes, survival and training mode. The usual fighting game package is there (which compared to others at the time isn't much) but there's customization to put as much garbage as the developers limit to you like canceling special moves to Supers, items that give you a temporary buff, gain a move from an entirely different character, LOTS of possibilities and buffs that make it like SFII: Rainbow Edition but requiring more brain power. With your custom character, you can collect Dragon Balls during arcade to unlock characters, moves and other junk you can also transfer on a memory card. Can I just say, whatever high level play you can find is absolutely fucking nuts?

Music is great but I wouldn't put it past the SFEX composers. The visual styles is as DB manga as you can get right down to emulating the palette of the full colored pages and it aged pretty well.

Cartoonishly underrated! Good ass game! Borderline kusoge FG elements!

かべ is god

Reviewed on Apr 20, 2022


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