I've played so many stardew/harvest moon clones at this point, and the biggest problem they all have is a refusal to deviate from even the least appealing aspects of those games to try something new. If it's not a little different, why am I bothering?
This one drew me in with a promise of more exploration, various islands to explore etc, but you don't get very far into the game before you realize that the exhaustion meter/daily sleeping requirement will take every last bit of fun out of exploring them. Plus there is a town you have to visit constantly with a cast of people with birthdays to remember. Please god, not more birthdays.
It's all too familiar, the creators here were not willing to deviate enough from the formula to make the new elements they wanted to add shine.
Worst of all, the controls are wretched and buggy. There is no real way to pinpoint what you are striking with a tool, you have to just sort of aim your body in a direction and hope for the best, even in combat. Sometimes your mouse cursor is on screen to help you with that, other times it inexplicably vanishes for no reason. Using a controller is even worse.
My advice: stop trying to cram every stardew element into your game and focus on the basics that make playing fun, like fluid controls and simple intuitive UI.

Reviewed on Feb 08, 2023


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