Well. I can now confidently say that I have played through this game fully and I enjoyed most of it. In this game you get to gather party members and customize your party to your liking. No matter if you play this alone or with a friend, you get to discuss your decisions with your companions, AI and the other player as well. The turn based combat is amazing and intricate, making you plan every move to the T.

You play as a young Source Hunter, whose job is to rid the world of those who use the foulest of magics. The journey starts of as a simple murder investigation, but unravels to a worldwide disaster that affects the very fabric of time and space as well. It is up to you and your companions to save the world. This game really impressed me and kept me hooked till the very end. The story is really deep and immersive, even though there are parts that are very obvious and predictable. "Yet another basic Fantasy world" they say. Well yes, and? It has been expertly crafted, which is all we can ask for these days, as fantasy worlds pop up left and right. Rivellon is just original enough to make it interesting, even though it uses some common tropes within it's world.

The game play is very, very tactical, and some fights can last up to forty five minutes at times. Positioning, making sure you use potions and spells at the optimal moment, making sure you are well prepared for a fight; all of these points play a key role to success in this game. One single mistake can make you loose the battle and your companions. A lot of the game is based in dialogue as well; If you aren’t one for reading massive amounts of text (or listening to them), then you will probably want to avoid playing this game, as there is a butt load of text and dialogue to be found.

Graphics and visuals are absolutely fantastic! Lighting is so good and models and spell effects are fantastic. There are many areas in the game that are immersive and feel like they have been lovingly made, making sure every little detail looks good and immersive. The special effects are particularly gorgeous to look at and never get tiring. Sound effects and music is also usually great. Sure there's one or two tracks that aren't suitable, but almost all of it is pleasant to listen to and some are particularly lovely.

There was a few points that I wanted to bring up, that weren't all that great and kind of made me want to just stop playing. The dialogue choice disputes were very annoying when playing alone and were quite tedious. If an AI is set for a character, they will try to enforce decisions whenever they can. This is a problem because all disputes are settled with a game of rock-paper-scissors, which is ultimately a luck based game of choice. Sometimes the decisions were substantial enough that if the dispute was failed, I was forced to load a previous save, to get the choice I wanted. I learned quickly to save before dialogue when doing quests, so I was always prepared.

Another point that was pretty useless to me was the crafting. Crafting was an unnecessary mechanic which resulted in my inventory getting filled up with crafting materials which require a lot of extra management. It felt like crafting was shoehorned in because it was popular at the time and it wasn't thought out completely.

Taking all of these points into consideration, I do think the game is very good and I would recommend it for sure. Just be ready for a lot of back and forth, and repeating and reading.

Reviewed on Aug 14, 2023


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