32h 45m

I quite liked this game, a lot more than I remembered liking Far Cry 3.

Some of the flaws are within the implementation of co-op. For some reason, these games don't let you start co-op until you've passed a handful of the games opening missions which suck. On top of that, you can't do any main missions while in co-op which is an odd choice. It can't be for cinematic purposes since all cutscenes are in first person. Co-op is also client-hosted and has to reload the entire game whenever anyone joins or leaves. This was a big issue one time when I left the game in online mode in rest mode, and came back to it, it reloaded my game and deleted an hour of progress.

In any case, a lot of the game's side content is varied and the game can be quite dynamic in terms of how it changes up the same mission structure.

General combat is quite good and the game rewards the player in a manner that I quite like. You get more XP for killing enemies in different ways than just shooting. Generally, it goes takedowns > explosions > headshots > shooting the body for XP. However, the game is not as much of a "takedown" simulator as Far Cry 3.

The topography is also different from the recent FPS I've played just due to how mountainous the entire game is and how traversal always has you going up a hill either by driving or rock climbing. It could probably be more interesting if rock climbing didn't only rely on climbing equipment.

While you can't choose your faction, the game does all the typical faction-based nonsense that I expect a game of this sort to have. Liberated outposts can be attacked, your golden path members will fight Pagan Min's soldiers, they'll aid you in the final battle, and you can call one of them as mercenary. However, the biggest disappointment is that you can't call more of them to aid you at a time. The final mission assaulting Pagan's base is the epitome of what I expect a lot of the outposts and fortress liberations to be like. Chaotic warfare where your side keeps pouring in the further you progress within the base.

Reviewed on Oct 17, 2023


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