There's no completing 'Whitewater Wipeout,' but I've gotten good enough at it to set it aside for now and move on to the new games opening up on my Playdate. 'Wipeout' controls well, makes a good case for the crank as an input device, and is fun. I think there was an opportunity here for the game to recognize more stunts than just 360s, though. Why not points for height? Or even backside 360s, which are possible but not treated any differently than a frontside. For what this is, though, I had good fun with 'Whitewater Wipeout.'

Reviewed on Jan 03, 2024


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