Didn't get to get too far into it, since the person I played with it essentially hard stopped playing it for 2 months straight now, so I'll give my thoughts.

I saw a lot of reviews about this game complaining about it's tedious nature and I definitely see the annoyance. Unlike a game like Raft, Voidtrain never really breaks it's own loop or experiments in a new interesting way for FOREVER. I got around 10 hours in and approximately 20-30 "floors" or "levels" and it really just feels like it's groundhogs day over and over again.

While me and my friend were able to enjoy playing it, it just took too long to do anything meaningful, which is the common complaint I have for games like this. While the survival aspects are passable an the gun-building is nifty, none of it really holds the game up well enough for it to go much of anywhere.

Despite having fun in our own way though, I think what really nailed it into the coffin was learning my friend, a big fan of raft, uninstalled it shortly after our last play session; I'm sure that paints enough of a picture.

Reviewed on Apr 05, 2024


Comments