Mortal Kombat inflicted more collective brain damage to gamers than any other release. Thirty years later, many people still believe fatalities are cool rather than repetitive novelties.

This game has an embarrassing lack of depth. Fighting game characters should be distinguished by more than appearances and a couple of special moves. The basic techniques (rapid jabs, sweeps, etc.) all look and feel the same from combatant to combatant. There's a reason for the laziness: MK banks on blood to enrapture its audience. (What an absolute joke it was back in the 1990s seeing critics pretend this crap rivaled Street Fighter II.)

The fatalities themselves are not even that interesting in hindsight. That's because MK functions like pornography. Pornographic thrills in media grow more explicit to satisfy people's unending lust. The fatalities of today are much more gruesome and intricate. Even if they repulse someone, they grab more attention. The original finishers have thus become irrelevant to all but the most nostalgic of fans. With MK, you can't get no satisfaction because it's all about temporary highs, as opposed to timeless gameplay.

Resist the urge to pat MK on the back for being the most playable of the old fighters with digitized graphics. Transcending the likes of Pit Fighter and Way of the Warrior is like being able to back your car out of a parking spot with no accident, as opposed to ramming the vehicle into a stationary object. MK is the bare minimum for people who don't care about craft in video games.

Reviewed on Jun 18, 2023


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