It's fatal flaw is just that navigation is kind of the hardest thing in the world, when textures blend into each other so well that depth perception is impossible and you have to keep rotating the camera to tell where you're moving and where you're about to move. It's kind of a mess, both in a loveable Catamites way but also in a "how do I interact with this piece and why am I bothering when it's so difficult" way. Honestly though, I'd love to see them do something like this again, but tidier and maybe with lighting. I can imagine something in this style but with the visual processing of an Octopath Traveler being insanely cool and fun to play around with.

Reviewed on Jan 11, 2024


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