Some solid platforming that's a mix of Mario 64 with power ups you can switch between. Game heavily encourages speedrunning with its timer on each level which gives them all great replay value.
The collectables are OK honestly. You don't need them to beat the game, just the 50 stars, I mean batteries. While the cakes are pretty essential for giving you bonus power ups, faster walking was my go-to and I honestly wish was just the default run speed. Lollipops don't give you much aside from colors and since every bonus level has 100 of them I got to a point where I found a color combo and pet I liked and stuck with it. They're cute additions for customization but it's nothing to write home about. I like taking pictures and selfies in the game but I couldn't care less for the missions on it.
Two of the power ups in this game are really fun to use. My favorite being the snake wheel, racing through a stage and dodging death traps is a satisfying thing to pull off without any stops. The bird power up was good for finding ways to speedrun through a stage, it's simple, kind of similar to the wing cap in Mario 64 but it's a hotkey now instead.
The Hookshot is OK, you've seen a hook shot in a game before, you know how it works.
My least favorite was the time stop, cool concept but I honestly found myself rarely using it unless completely necessary. I found it more satisfying to try to time my jumps just well enough to not need to do that.
One thing I enjoyed a lot about the game though is if there wasn't specifically a long gap between you and the segment asking you to use a power up, you could find another way around it if you were good enough. Good incentive to try new playstyles.
Overall if you're itching for a 3D platformer give this game a shot

Reviewed on Aug 19, 2022


Comments