A week and a half within the two month blitz that I played through BotW. Glad I bought this while playing the game, and was able to find the chests and experience the story and trials throughout the game instead of afterwards. To go over each of them:

- Trial of the Sword was amazing, and gave a really challenging, interesting dungeon experience akin to Eventide, but massively more difficult. Really a different way to play the game, having to know which enemies were up in the next room and building up strategies. Definitely frustrating, and the middle chunk was probably the most difficult for me. Some of the bosses at the end in the final stages were much easier than the swarms of Lizalfos in other rooms. Super fun, and a showcase of what made BotW and its combat and basic mechanics so fun.

- Hero's Path, Travel Medallion, Ancient Horse Gear: all super useful to have, and I'm glad they included the former two as a base mechanic in TotK. Ancient Horse Gear was neat for the little while - until you got the Master Cycle.

- Korok Mask: A lifesaver. All the other outfits were cool, but this one made Korok hunting much more bearable. Was able to hunt down hundreds of those little poops with this on, would not have trekked everywhere to do so without it.

- Champions' Ballad: Already stated in my other review, but really brought the whole show together. Loved finding the extra shrines with their cool challenges, especially Mipha's sailing into the water. And hearing more of each champions' story and tragic end, as well as having to fight the bosses with their equipment, again shows off how good the core mechanics are of this game. Same with the One-shot weapon, and then leading into the Sheikah boss fight for the motorcycle (which also made traveling around and hunting Koroks way easier). The ending scene with Kass addressing Link directly will live on in my memory.

Master Mode: Only one I didn't do, but remains a perfect excuse for me to return to the game.

Reviewed on Mar 26, 2024


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