It's mainly an FPS game with rogue-like elements, as you run through the levels inside the eponymous building, fighting various types of robots, turrets and traps. There are games with different contents and elements that has captivated me experience- or impression-wise and Tower of Guns does so in many levels. Every game playthrough, in their relatively short yet refreshing session, offers a different setup including random levels, a wide array of enemy types, powerups and silly dialogues (if enabled) to give each shooting session their own plot to follow. After many hours of playing this, I can say that my average session consists of airborne fighting, dodging through bullet hell situations, finding secret rooms for coins or crazy powerups and constantly hoping to survive insane ground battles if nothing else.

The sound design are well distinct and adds to the cel-shaded machine environment and the fight n' fly experience. Even the easy-going, electronic soundtrack are intricately composed and sets the mood for players going through the ominously huge facilities with big packs of enemies waiting to ambush them, all credits due to Mike. Considering the fact that his brother, Joe, handled the game development, took the pre-existing FPS gaming to ridiculous levels and succeeded to release one mixed candybag of a shooter; it makes a bold statement that video game projects can only have so much limits to what you can achieve as a single developer.

Reviewed on Oct 01, 2023


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