Batman: Arkham Knight is an amazing game but with tons of missteps and missed potential. In many ways this is the apex of the series with probably the best Batman has felt, some really great side quests, and a great Batman story. Like my god the ending with the Joker was amazing but in order to get to all of these great things there's soo much padding and CAR. LIKE THERES SO MUCH BATMOBILE. The Batmobile is fun to control but it never feels implemented in fully satisfying or coherent ways. For general traversal just gliding is better and in missions it just feels like you're always hitting a roadblock until you open a door for your car or something.
This game reveals who the most insidious Batman villain is and no its no the Joker its the FUCKING RIDDLER. LOCKING THE GAMES TRUE ENDING BEHIND GETTING EVERY RIDDLER TROPHY IS GENUINLY THE WORST DECISION EVER. Imagine if in order to get the true ending of BOTW you had to get ever Korok Seed and shrine and so on. Thankfully it's just a cutscene so I just looked it up after but it's so demoralizing having done literally every other side quest and DLC in the game only for it to be "Riddle me this Batman where do you keep your Little Caesars and lukewarm water?" 200 times to get the true ending.
The writing is also all over the place at times. For every great moment like the Joker scene at the end there's the mishandling of Red Hoods character and it just leaves an inconsistent story with high highs and low lows. I wish there was more Scarecrow as despite being the main antagonist of this game and always stealing the show when on screen in both this and Asylum, he just feels so underutilized.
I think I would have liked this game more than I did City if this game just had a little more focus on what it wanted to do and less padding with Car and Riddler and random militia outpost.

Reviewed on Apr 21, 2024


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