I’m mixed, don’t play it unless you need to, its a poor Doom clone. My biggest complaint is how the levels are laid out - it expects you to wander around and find objectives (destroy/activate/etc) and is very convoluted written so you are never sure what exactly to do. Half the time you intuitively go through the level no problem but the other half you get stuck and end up randomly walking around for at least 10min trying to figure what the games wants. This should happen max once per game but this is far too common where I had to use guides many times. Another mechanic is that it expects you SOMETIMES to go back to the starting/new terminal after doing an objective but you are never indicated that it is ready so you go back and re-read the same text. If every level was structured the same way then no problem, but it mixes it up so you can’t anticipate it and is extremely frustrating and feels like you are going in circles. Plus the game expecting you to know to grenade jump or other convoluted things to actually progress. Also not really digging the platforming. Missing music too. That being said the writing is astounding and gives it a flavour almost as good as halo if not better.

Reviewed on May 10, 2024


1 Comment


20 days ago

some confusing stuff here. the terminals always tell you if you need to return back to them, there is not a single instance where you are required to grenade jump (besides a secret in the third level) and there's music throughout the game (2 and infinity don't have music though)

i found the map design pretty intuitive - much more so than most doom levels - but to each their own there