Another solid entry into the standalone GZDoom canon – sporting a flash-core Newgrounds aesthetic and some Build Engine sensibilities. Movement feels really good and pronounced, with the game immediately showing its hand of a MASSIVE jump and glide paired with an under-utilized airdash.

This jump and glide get a lot of mileage out of the combat design and arenas though, with large open areas filled to the brim with projectile-spewing enemies. The best choice of avoiding their attacks being bunnyhopping and gliding around.

Some of the specifics of the level-design feel a little unsophisticated in sections, especially when contrasted with the EXCELLENT work being done in the DOOM mapping community, but the team is bringing on community mappers and I'm extremely excited to see what unfolds in Episode 2.

Reviewed on Jan 11, 2024


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