So, when I talked about RE8, I had 2 major complaints. They should've focused more on action then amusement park spook house moments and I wasn't too keen on how much the game seemed to lean more into magic powers over science fiction.
Shadows of Rose taking place in what's essentially a teenager's dream really hampered the tension. You get to actually fight for only around half the game with a very neutered weapon set. Then you get a somewhat neat but less scary equivalent to the dollhouse section from the main game, followed by an extremely boring stealth section that really over stays its welcome. I know there's a lot of people butt hurt about RE6 saying, "Resident Evil isn't an action series" but I just plain think they're wrong. When RE works it's a mixture of action and problem solving with a hauntingly beautiful horror setting. At least that's my take.
I was also very confused by them taking away the heal button and I now had to go to the menu for it. Turns out that was literally just because you get a new skill that uses that button right a the very end for one short section. This would almost make sense... except I'm playing on mouse and keyboard and there's a million keys it could've been set to while keeping the heal button. I even had to change it since the button set up the expected me to use (and by that I mean didn't put any consideration into at all) was completely rancid. I also feel like they had to hold back given the teenage protagonist. Seeing "you are lost" instead of "you are dead" just felt like I was watching a tv edit of a rated R film.
I can totally understand someone enjoying this but if most of this ends up being indicative of RE9s direction, then you can probably count me out.

Reviewed on Nov 09, 2022


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