The DLC only lasts about an hour so the two new characters never really get off the ground in terms of characterization and kinda just makes me wish they would've just let some of the characters from origins/awakenings come back instead. All combat and exploration more so feel like they're just they as a formality of the genre. I especially love when one of the characters go "it's that legendary monster" right before fighting it, like that was all the set up required to make it interesting.
I could maybe see how the story might've felt neat if I played it back when it came out but as someone who was kinda hoping for some closure on [insert spoiler for plot choice in Origins] that I know doesn't get resolved in the following 2 games, it all feels pretty pointless. Like, I get wanting to see some tangible continuation on player choices in sequel projects is a big ask. It's the main reason they don't give you returning comrades in DLC. It still makes me feel like doing direct sequels to games with character choices don't really work. Or rather at least ones with the amount of choices DAO had.

Reviewed on Apr 03, 2023


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